JAVASE 6 & J2SE 5.0

 
New Features JAVASE 6 & J2SE 5.0
  • Generics
  • Enhanced for loop(for each loop)
  • Auto boxing/Unboxing
  • Types of enums
  • Static import
  • Collection Framework
  • Reflection API
  • Application Development on Eclipse
Introduction Core java
  • How to install java and about Java Environment Variables
  • Programming language Types and Paradigms.
  • Why Java ?
  • Java Designing Goal.
  • Features of Java Language.
  • JVM Architecture –The heart of Java
Naming Conventions and Datatypes
  • Naming conventions
  • Variables, Keywords, identifiers
  • Data types in Java
Operators in Java
  • Arithmetic operators
  • Relational Operators
  • inc/dec Operators
  • Assignment Operators
  • Logical Operators
  • Ternary Operators
  • instance of Operators
Control Statements and Input/Output
  • if...else
  • do..while
  • while
  • for Loop
  • Nested for
  • for-each
  • break and continue
  • Accepting a single char from keyboard
  • Accepting an integer from keyboard
  • Accepting a float value from keyboard
  • Accepting a string from keyboard
Language Fundamentals
  • The Java Environment:
    • Java Program Development
    • Java Source File Structure
    • Compilation
    • Executions.
  • Basic Language Elements:
    • Lexical Tokens, Identifiers
    • Keywords, Literals, Comments
    • Primitive Datatypes, Operators
    • Assignments.
Object Oriented Programming
  • Class Fundamentals.
  • Object & Object reference.
  • Object Life time & Garbage Collection.
  • Constructor & initialization code block.
  • Access Control, Modifiers, methods
  • Abstract Class & Interfaces
  • Defining Methods, Argument Passing Mechanism
  • Method Overloading, Recursion.
  • Dealing with Static Members. Finalize() Method.
  • Native Method. Use of “this “ reference.
  • Use of Modifiers with Classes & Methods.
  • Cloning Objects, shallow and deep cloning
  • Generic Class Types
Relationship Between Objects
  • Relating Object using Reference
  • Inner Class
  • Anonymous Inner Class
Extending Classes and Inheritance
  • Use and Benefits of Inheritance in OOP
  • Types of Inheritance in Java
  • Inheriting Data Members and Methods
  • Role of Constructors in inheritance
  • Overriding Super Class Methods.
  • Use of “super”.
  • Polymorphism in inheritance.
  • Type Compatibility and Conversion
  • Implementing interfaces.
Package
  • Organizing Classes and Interfaces in Packages.
  • Package as Access Protection
  • Defining Package.
  • CLASSPATH Setting for Packages.
  • Making JAR Files for Library Packages
  • Import and Static Import ,Naming Convention For Packages
Exception Handling
  • The Idea behind Exception
  • Exceptions & Errors
  • Types of Exception
  • Use of try, catch, finally, throw, throws in Exception Handling.
  • In-built and User Defined Exceptions
  • Checked and Un-Checked Exceptions
Array & String
  • Defining an Array
  • Initializing & Accessing Array
  • Multi –Dimensional Array
  • Operation on String
  • Mutable & Immutable String
  • Tokenizing a String
  • Creating Strings using String Buffer
Thread
  • Understanding Threads
  • Needs of Multi-Threaded Programming.
  • Thread Life-Cycle
  • Thread Priorities
  • Synchronizing Threads
  • Inter Communication of Threads
Applet
  • Applet & Application
  • Applet Architecture.
  • Parameters to Applet
A Collection of Useful Classes
  • Utility Methods for Arrays
  • Date & Times
  • Using Scanner
Input/Output Operation in Java(java.io Package)
  • Streams and the new I/O Capabilities
  • Understanding Streams
  • The Classes for Input and Output
  • The Standard Streams
  • Working with File Object
  • File I/O Basics
  • Reading and Writing to Files
  • Buffer and Buffer Management
  • Read/Write Operations with File Channel
Networking Programming
  • Networking Basics
  • Client-Server Architecture
  • Socket Overview
  • Networking Classes and Interfaces
  • Network Protocols
  • Developing Networking Applications in Java
Java Utilities (java.util Package) The Collection Framework
  • Collections of Objects
  • Collection Types
  • Sets
  • Sequence
  • Map
  • Understanding Hashing
  • Use of ArrayList & Vector
GUI Programming Designing Graphical User Interfaces in Java Using Swings
  • Basics of Components
  • Using Containers
  • Layout Managers
  • AWT Components
  • Adding a Menu to Window
  • Extending GUI Features Using Swing Components
Event Handling using AWT
  • Basics of Components
  • Event-Driven Programming in Java
  • Event- Handling Process
  • Event-Handling Mechanism
  • Event Classes
  • Event Sources
  • Event Listeners